September 28, 2022

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Using this name was wrong

Using this name was wrong

A man in a red spacesuit and blue helmet stands in front of an ominous black creature.

victim (2017)
picture: Bethesda / Arkan

victim (2017) is a very good gameOne of my favorite things that year, actually. However, her name has always sounded… odd. It has nothing to do with 2006 victim or her sequel not released. Now, in a new interview, the game director has explained how Bethesda forced him and the team to use that name and how it felt “gross” in using it. He thinks the name was a poor marketing decision and may have doomed the game to failure.

Colantonio was the founder of Arkane Studios and also the writer and director behind the best immersive sim game of 2017, victim. Set on a deserted space station filled with shape-shifting aliens, first-person shooter, puzzle, exploration, and narrative blend together in a beautiful mix that is only kinda completely timeless. In the last few hours. While it was a great game (With great DLC content tooHe had absolutely nothing in common with 2006 victimwhich featured Native Americans and was developed by Human Head Studios.

Colantonio left Arkan After a brief period victim It was released in 2017, and since then he has mentioned how he does not want to use victim Arkane game title. And now, while appearing on a file AIAS Game Maker Podcast He has revealed more details about the situation and his frustration with the name that he claimed he was forced into the studio, saying he was “at odds” with Bethesda.

Read more: Leaked emails suggest Bethesda is misleading players about prey

“I didn’t want to name this game victim. And I had to say I wanted it anyway in front of reporters,” he told AIAS on the podcast. “I hate lying… I felt bad supporting a message I didn’t want.”

Colantonio continued, saying that it wasn’t just him that felt this way but that he claims many others at Arkane felt the same way, too. And while he was “grateful” that a company gave him the means and time to make a game and “trusted” him to make something like Prey, he was still frustrated by the name.

“Our game had nothing to do with Prey,” said Colantonio. “There is a bit of the artistic/creative side that is insulted when you tell [an] Artist “Do you know your game? It will be called victim“.and you say, I don’t think it should. I think it is wrong.”

Then Colantonio said he thought he was calling her victim It was a “sales error” because choosing that name “backfired” as victim The fans weren’t happy and the people who didn’t like the original, they had nothing to do with it victim They did not search for [the] Game.”

As for the original victim And the team behind that match, Colantonio felt bad that they used that name and IP address, and felt it was a “kick in the face” for the developers behind 2006 victim. “I wanted to apologize to them several times,” Colantonio said. “I didn’t really have a chance because I don’t really know these people. It was never our intention to ‘steal their IP’ and make it ours. It’s disgusting and that’s not what I wanted to do.”

Prey (2006) – the original game trailer

According to the former director of Arkane, this situation with victim And how Bethesda imposed the name on the team was a big reason he left the studio in 2017. Since then, he’s built a new team, WolfEye Studios, which recently released strange west.

This isn’t the first time Colantonio has spoken about his problems with Bethesda victim. Last week, talk to MINMAX He explained that he was “shocked” that Bethesda had forced the team to use the name. and thenHe further claimed that the choice was out of his and the studio’s hands.

Now, his goal with his new studio is to do things differently than they are being done in the corporate publishing system he’s been a part of for so long, and to “stay grounded independent” while creating smaller games without the pressure of multimillion-dollar companies breathing in their necks.

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